|
Post by 3clipse on Jul 28, 2010 22:58:01 GMT -5
I passed our roll, and asked Ender what we can do now that we're inside this thing.
|
|
ringo
New Member
Posts: 4
|
Post by ringo on Jul 29, 2010 0:16:42 GMT -5
Do they even have any officers on board that thing that we haven't incapacitated?
|
|
|
Post by Bremen on Jul 29, 2010 0:20:43 GMT -5
yeah, I apparently failed my roll on one
|
|
|
Post by Bremen on Jul 29, 2010 1:03:18 GMT -5
Ok, I'm talking with the Master Chief and seeing if he can sabotage the fusion chamber tonight. I seem to recall we can make two attacks, if so I suggest we boost the power of the weapons and attack both the chamber and the power regulator.
|
|
|
Post by celebrim on Jul 29, 2010 6:49:34 GMT -5
Orders sent to boost weapons.
|
|
|
Post by shushnik on Jul 29, 2010 7:32:13 GMT -5
As you all know, I used my engage order to guarantee helmsman results, because this is a The Ender game and double coverage is optimal.
|
|
|
Post by 3clipse on Jul 29, 2010 12:26:45 GMT -5
Well, we have to find the fusion core and power regulator before we can actually attack them; Ender said he (she?) would notify us when we found them.
|
|
|
Post by shushnik on Jul 29, 2010 13:46:09 GMT -5
We could just self destruct, I can't imagine the ship can handle swallowing a big grenade.
|
|
ringo
New Member
Posts: 4
|
Post by ringo on Jul 29, 2010 14:20:14 GMT -5
We could just self destruct, I can't imagine the ship can handle swallowing a big grenade. This was actually my first thought. "You know what? I bet I can hit something if I detonate these proton torpedoes RIGHT HERE!" But instead I'm just going to fire the primary weapons again. Like a chump
|
|
|
Post by 3clipse on Jul 29, 2010 16:44:33 GMT -5
As soon as we find something we can blow it up.
This is the Death Star II all over again.
|
|